Grinding Gears is planning to keep up the usual quarter schedule for expansions throughout the year, releasing four expansions--versions 3.10.0 through to 3.13.0--throughout the year. Hot off the heels of the first-ever ExileCon last year, Grinding Gear Games is pushing forward to add more content to Path of Exile.
In a world that’s seemingly been burned by Diablo, Path of Exile has only moved from strength to strength. Nearly all the Steam reviews of Path of Exile have some point of comparison to its biggest competitor, Diablo 3, with most of those comments praising it as being superior in every way. It’s a robust, addictive, deeply complex action role-playing game that offers hundreds of hours of content for the measly price of free. It’s no wonder Path of Exile has been able to retain its audience since its release back in 2013 considering the quarterly updates and expansions it receives every year. Despite the announcement of a sequel, it looks like those expansions won’t be slowing down any time soon.
What is Path of Exile 4.0?
The mega-expansion is due out in 2020, the first expansion of the new year. The expansion is built around one simple idea, building the world in a new way. With all this new content, the world of POE is being changed, arguably for the better. The new League is all about following up on the killing of Kitava and the rest of the gods that follows from 3.0 and beyond. To that end,it seems like GGG has put a lot of effort into creating all new versions of all the characters, locales and more that fans have come to know and love over the years.
In short, Path of Exile 4.0 is an entirely new campaign that takes the entire content library of existing patches into account. But in the last 20 years since the death of Kitava, things have taken a turn for the worst. The old Exiles are seemingly going to end up dead and gone, with a new crop of heroes coming in to bring the change needed about.
Path of Exile: Delirium also adds several unique items (such as a unique armor for those who love using banners), skills (such as Kinetic Bolt for wand users), and reworks to the Atlas of Worlds. Oh, and Metamorph content is also going core once the expansion is live. Check out Path of Exile: Delirium‘s trailer below, and read on to learn more about it.
New Bosses Galore
The 4.0 expansion will build on progress GGG has made in 3.7 and later patches that the developer has used to revamp the boss battles in the ARPG. The early-game bosses were already reworked in an earlier patch, and now we’re getting a massive set of changes across the board. With the new set of Acts and story content, Path of Exile 4.0 is pushing older bosses out to replace them with new versions or new bosses entirely. And in Chris Wilson’s own words, “brutally hard is something we’re trying to get back to in Path of Exile”, so it looks like things are about to get extremely difficult. Judging from the talk on stage in the pre-show, there are some plans to make the game give a genuine sense of fulfillment for the most hardcore of players.
A ton of these reworks are immersed in the story of the new expansion. With all the dead gods around, there’s basically a whole new world to be reworked and improve for the people in-universe. For example, the showcased gameplay demo details that the side quests in the game now roll directly into new boss fights, massively expanding the stable of content. The whole idea on GGG’s part seems to be making the entirety of the gameplay loop more challenging and rewarding.
This expansion will deliver on the slow burn of these ambitions after so long of a wait. In the last two years the company has been working on this new expansion for some time. And in that time the devs have massively increased the overall depth and challenge of every aspect of Path of Exile 2. There’s so many changes coming that the game is essentially two games in one in 4.0.
Path of Exile: Delirium
The Mirror of Delirium – This strange portal changes the world around you, enveloping it in mists and spawning horrors that pose a challenge.
Path of Exile: Delirium’s unique items, cluster jewels, skills, and reworks – There are exciting rewards that await you after successfully tackling Path of Exile: Delirium‘s content. These include jewels that add new passive nodes and various unique items. The expansion will also add several skills and a rework for the Atlas.
An interview with Chris Wilson – Grinding Gear Games’ head honcho explains the design philosophy behind the Delirium expansion, player retention, the use of cool graphics and mists, what he thinks about “sequel leagues,” Path of Exile influencing other games such as Wolcen: Lords of Mayhem, and more.
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